Okay, several
years ago I went through a phase of buying games just because. Not because they
were easy and not because they were quick but simply because they were games. Crackdown must be one of these games as
I can’t think of any other reason as to why it’s in my collection. Anyway, one
of friends who I completed Saints Row II
with pointed out that he needed to complete Crackdown
and there was a requirement for completing all of the main ‘missions’ in co-op
mode. So we did it.
Crackdown is game I can’t make sense of.
You are an agent who looks like a criminal and you go around the city killing
criminals in the form of three gangs, taking out their leaders and wiping the
gangs from existence. Once you have done this to all three gangs, you have
completed the game and then can wonder the city doing fuck all for eternity.
The gameplay
mechanics really wound me up throughout my time playing the game. A lot of it
is centred around the five stats that you can increase to make your agent less
shit. These involve shooting stuff with guns, collecting agility orbs, shooting
stuff with rocket launchers, punching and kicking people and my personal
favourite, driving.
The driving
mechanic is total shit. You can get into vehicles Grand Theft Auto style and drive everything in the game but most
cars handle poorly and it’s actually quicker and more convenient to run and
jump everywhere. You can use agency cars but only if you take them from the
agency headquarters so it makes the game’s own fast travel system redundant if
you want to use cars as you can’t fast travel in a car.
While I’m
talking about driving, I’ll also mention the map mechanic too as that’s
garbage. It’s not an interactive map, you cannot set waypoints and you can’t see
the entrances back to the agency headquarters which, when you are trying to
take vehicles back to impound, is really fucking irritating. I basically had to
spend a lot of time learning the map so I would know where to go and how to get
there using the roads.
The agility
stat also provided a minor annoyance too. You have to jump around collecting
agility orbs to level up your jumping ability but the thing I don’t get is that
every time your agent jumps, he flails his legs around like he is falling to
his death. Not only was this irritating to watch, a lot of buildings in the map
cannot be climbed. But they look like buildings that can be climbed. So I make
jumps towards ledges that look grabbable only to see my agent flail around like
a twat before landing on the ground perfectly fine.
That just
leaves the combat mechanics and again the game falls short of basic
expectations. When aiming at enemies you lock on to them but there doesn’t
appear to be a way of flicking on to another enemy once you are locked on
without resetting and starting again. This is made even more irritating by the
fact that ‘Agent’ is just as likely to lock on to someone half a mile away than
someone shooting him and also just as likely to lock on to a corpse. The hand
to hand combat is garbage too. ‘Agent’ will just kick the guy and then stamp on
him to finish him off. It’s really hit and miss as whether he will connect with
the enemy in the first place too.
Sound-wise,
the sound track is just offensive noise for the most part and when your shield
goes down, which will happen a lot, the designers thought that having a really
annoying beeping sound continuously going off was a good idea. It got to the
point where I actually wish they had just killed me.
Crackdown has not aged well either. It
looks like a game from 2005 and having spoken to some of my friends who played
it when it came out, they said how revolutionary it felt as the time. The
controls are archaic too which probably influenced a lot of my thoughts when
playing the game.
Achievements – 1,250 Points – 50
Achievements
There is a
lot of bollocks here and on reflection, I’m not sure what was hard and what was
time consuming. Once you have got a firefly rocket launcher and the decent
assault rifle, all of the combat becomes repetitive and relatively
straightforward so the main game stuff, if playing on easy, will fly by for the
most part while feeling like taking forever. There’s only one thing to do.
Murder tons of dudes.
Outside of
all of the specific achievements for killing people in certain ways and driving
like a turnip for a large amount of time, there are a few things I will
remember doing for a while. The first one of these is collecting all the orbs.
There are
800 orbs to collect, carrying two achievements, one for agility orbs and one
for hidden orbs. There are 500 and 300 of these respectively. There is a fairly
solid guide that I used for the hidden orbs but there isn’t a guide for the
agility orbs. I went looking for one and found a couple of maps but there are
so many that there wasn’t really a way of using it effectively to know which
orbs I had and which ones I didn’t and once I was up to 496 orbs, looking for
the last four was blood-curdlingly frustrating. It highlights game progression
now as most games have in-game collectible tracking or at least separate map-area
recordings... but Crackdown is the entire
map and there are 800 orbs. Go and find them.
I got down
to needing one more agility orb before moving on and trying to find all the
hidden orbs and amazingly the last one was in a really obvious place that I
thought I had cleared out. This always seems to be the way of collectables with
no tracking.
Other than
this, there were stunt markers, street races and foot races that need to be
completed. The footraces were simple enough bar one which was a total fucker,
but the street races were just impossibly hard without having fully maxed
driving skill and access to a DLC car which made all of them really easy. The
biggest one was the stunt markers though, there are 39 of them and they are all
apparently really difficult to get to and as such there are lots of videos
where people work as a team to co-op and throw the cars through the rings. It’s
actually not as difficult as the videos made out which shows that when a game
is old enough, people will find convoluted ways of doing things for the sake of
it.
Downloadable Content
As mentioned
above, there is DLC and there are two packs to download – the free for all pack
which introduces two achievements, and the Getting Busy pack which has the car
I mentioned above and also some more achievements for dicking around in cars.
The
achievements for the Free for All pack are both frustrating. You have to
complete all of the missions again in time trail mode on the hardest difficulty
and you know how much I love doing things twice so that can suck my balls. The
other one is worse as it requires you to collect and impound a certain amount
of cars... but if you’ve already killed all the gangs then some of these won’t appear
anymore so you need to respawn the gangs in order to get them. Also a lot of
the cars look the same and you are supposed to get a message telling you
whether or not the car you are in can be impounded or not but for me, this
didn’t come up straight away and instead it would tell me which bullshit song
was playing – information I didn’t need or ask for.
The Getting
Busy Bonus Pack, aside from having a really stupid name, introduces another
five achievements. One of these was a co-op one for completing a stockpile
mini-game which we did as part of our co-op playthrough. There are another two
for doing silly shit like pinning five people to a car with a harpoon gun and
doing three flips in a vehicle.
The last two
are for completing the Street Races introduced by the DLC. There are 36 of them
over 6 courses and most are pretty much impossible to win normally. What you
have to do, and I think they designed the game this way, is start the race, go
back to the agency headquarters – without a map – get the agency Supercar which
is one of only three cars you can select on the street race mode, drive it back
to race and park it just passed the start line. Now if you restart the race,
the supercar will be there and you should be able to actually win the races.
This is
massively time consuming and in my opinion, redundant. Why would you want to do
street races in Crackdown? An open
world, free roam third-person shooter that’s own game mechanics makes the use
of cars redundant. This isn’t real racing so what’s the point?
As I said
earlier, Crackdown has not aged well
and the main difficulty of the game is battling with the archaic controls. I
certainly won’t be entertaining the sequels any time soon.
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