I swear
these storylines are becoming even more ridiculous. Eventide 2 sees you doing some rock climbing with your niece Jenny,
who is then kidnapped by the Russian sorcerer who then uses magic to cut a rope
and send you plummeting from the rock face to your death. Just kidding. That
wouldn’t be much of a game now would it? While you don’t actually die, this
opening scene is ridiculous in that the sorcerer uses magic to cut a rope when
a knife would have done the job a lot easier, and earlier in the scene, you use
a knife to cut through a tree branch like it’s butter. Not to mention the Deus
Ex that sees you survive the fall just because there wouldn’t be a game
otherwise!
The remainder
of the story sees you travel to the Sorcerer’s mansion making friends along the
way as you try to rescue your niece. Naturally, she has been kidnapped as she
looks a little bit like the sorcerer’s dead lover and needs to be sacrificed to
bring her back to life.
This is
where my main annoyance with the game is. I only know this part of the backstory
because there are about six storyboard sections which are supposedly puzzles
that don’t take any intellect to solve, but are essentially unskippable
dialogue bits which are annoying on second subsequent playthoughs. But it also
feels like a very lazy and stupid way of telling the story. Why do I need to
complete some weird storyboard puzzle thing to open a gate to a cemetery and
does that mean the gravedigger has to watch that shit every time he goes in
there? It’s mental.
The game introduces
two new mechanics; combining items and moral choices. The combining of items is
a nice touch and it’s a wonder this hasn’t been in previous games as it did add
a level of enjoyment to the series.
On the flip
side, the moral choice mechanic can do one. It boils down to you, the player,
being able to make five dialogue decisions throughout the game that will slightly
alter the course of events you encounter. It’s ridiculous on many levels and
here is an example.
The first
moral choice you make is about whether or not you lie to the innkeeper about
buying a drink for the gravedigger. If you tell him the truth - you are buying
it for the gravedigger - then the gravedigger will have the key to the
cemetery. However, if you lie and say it’s for you, the innkeeper will have the
key and you have to do the same events in a different order. It’s totally
redundant as a choice and how the fuck does this alter who has the key?!
Achievements – 1,000 Points – 29
Achievements
It feels a
lot like I laboured through this list and the reason for that has a lot to do
with the moral choice mechanic in the game. You do all the standard stuff like
complete the game on expert, do all puzzles without skipping and complete all
picture scenes without using hints and this will net pretty much all of the
achievements.
Outside of
this, there are not standard collectibles to get which include talking to all
imps in the game (pretty hard to miss), collecting all glimmering mirrors and
imp cards (slightly harder to find but not impossible). The biggest issue with
the collectibles though, it how segmented the game is. Once you get through
five or six scenes you cannot go back and explore. Not a problem for me but I
can see how this would be irritating if you missed a mirror or card in the
middle of the game.
Back to the
moral choices issue, there is an achievement for playing the game again and making
different choices. However, what this should say is the following: Play the
games once making all choices on the left side of the screen which results in
pink flowers on the book and then play it again making choices on the right
side of the screen which gives orange flowers on the book. Oh, and do both of
these playthroughs back to back otherwise you won’t get the achievement.
So this
resulted in me playing through the game three times as lying to the innkeeper
about who the drink is for is a bad choice. So one playthrough for everything
and then two back to back playthroughs for this one achievement. As I said
earlier, the moral choices in this game can do one.
Downloadable Content – N/A
Aside from
the moral choices the game felt a bit shit. This is a combination of the story
boards which felt lazy, and the moral choices which also felt lazy. That said,
it’s still a quick completion as the story is somewhat shorter that the others.
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